# UnityTricksAndCodeSpippet **Repository Path**: kyleLin666/UnityTricksAndCodeSpippet ## Basic Information - **Project Name**: UnityTricksAndCodeSpippet - **Description**: No description available - **Primary Language**: C# - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-08-20 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # UnityTricksAndCodeSpippet 1.在GUI绘制贝塞尔曲线: public static void DrawBezierBy2Points(Vector2 startPoint, Vector2 endPoint) { Vector3 startTangent = new Vector2(startPoint.x, (startPoint.y + endPoint.y) * 0.5f); Vector3 endTangent = new Vector2(endPoint.x, (startPoint.y + endPoint.y) * 0.5f); Color color = Color.white; UnityEditor.Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, color, null, 3); }