# vulkan_best_practice_for_mobile_developers **Repository Path**: mirrors_ARM-software/vulkan_best_practice_for_mobile_developers ## Basic Information - **Project Name**: vulkan_best_practice_for_mobile_developers - **Description**: Vulkan best practice for mobile developers - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2020-08-08 - **Last Updated**: 2026-04-18 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Vulkan Best Practice for Mobile Developers *** This project has been donated to Khronos Group. Development has now moved to: - [Vulkan-Samples](https://github.com/khronosGroup/Vulkan-samples) Please open issues and pull requests there. *** ## Related resources - [Vulkan API Best Practices and FAQs on Arm GPUs](https://www.arm.com/developer-hub/smartphones-and-mobile/vulkan-api-best-practices-on-arm-gpus) - [ArmĀ® GPU Best Practices Developer Guide](https://developer.arm.com/documentation/101897/latest/) - [Arm Best Practice warnings in the Vulkan SDK](https://community.arm.com/arm-community-blogs/b/graphics-gaming-and-vr-blog/posts/arm-best-practice-warnings-in-vulkan-sdk) - [Arm Learning Paths](https://learn.arm.com/learning-paths/smartphones-and-mobile/)